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FX - Pyro, FLIP, muscle & fur, custom solvers, procedural geometry
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HDAs & Pipeline Tools - OpenCL nodes, Python viewer states, import/export
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Rendering & scene optimization - Karma, Redshift, Arnold
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TOPs - PDG workflows using Deadline
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Python Tools - OpenMaya, maya.cmds
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Arnold - rendering, shading & scene optimization
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USD + Solaris Workflow, Python API
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Pipeline scripts & tools - image batch conversion, versioning, geometry import/export
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for Maya, Nuke, Houdini, Blender
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OpenGL renderer with forward & deferred rendering
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PyQt5 and C++, menus for tools in Maya & Houdini
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Pipeline Python scripts, slap comping
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General experience, Geometry nodes, Blender Python API
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Moderate sculpting experience
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Moderate experience in baking AO / high-res detail, creating procedural materials, Substance Designer experience
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Experience in Blueprints, Sequencer, Shader development
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Intermediate expereince - C# scripts, implementing custom render passes / post-processing effects, Shader development
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C# for Unity
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Custom OpenGL renderer with implementation of deffered & forward rendering
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Shader creation using HLSL
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Custom Houdini nodes for GPU-accelerated workflows
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Gas OpenCL nodes, custom solvers
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Interface & command line experience
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Git source control
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